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  3. Administration
  4. Model Editor

    Use the Model Editor to create and modify asset object types and asset objects in your model.

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  • User Guide

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      • Runtime Model

        Create a model to build the runtime structure and content.

      • Model Editor

        Use the Model Editor to create and modify asset object types and asset objects in your model.

      • Supported Characters for the Model

        Before creating object types, objects and data variables, review the following tables to see which characters are supported as well as restricted.

      • Manage Data Source Servers (Classic)

        Access the details for the data source servers that are used to populate data in your model.

      • Configure Data Distributor Settings (Classic)

        Steps for Operations Hub classic version.

      • Set Up the Model Structure (Classic)

        Object types define the structure of the equipment pieces within your model. For each object type, such as a StorageTank, you set up all the data variable names, such as TankLevel, that any asset object associated with this type can reuse in its own definition.

      • Define Objects (Classic)

        Asset objects are the instances of equipment pieces, such as StorageTank1, to appear in the model. For each object, you determine which data variables derived from its object type to reuse, and then define them accordingly.

      • Duplicate Objects (Classic)

        When an object uses similar data variables and contained objects as a configured object, you can duplicate the configured object to create new objects for your model.

      • Set Up Runtime Navigation (Classic)

        Use the Navigation app to visually structure the runtime hierarchy of objects.

      • Modify Object Types (Classic)

        You can remove an asset object type and delete and modify its data variable names but you cannot change the name of an object type. All changes made to an object type are reflected in its object instances.

      • Remove Contained Types (Classic)

        When you delete a child from an asset object type, it is also removed from all objects using it.

      • Replace Contained Objects (Classic)

        You can quickly replace contained objects by browsing through a list of similar objects that are assigned to the same object type.

      • Modify Objects (Classic)

        You can remove an asset object as well as change its data sources.

      • Export a Model (Classic)

        Steps for Operations Hub classic version.

      • Import a Model (Classic)

        Steps for Operations Hub classic version.

      • Define Trend Data (Classic)

        You can view trend-line analysis of variable data for a selected time frame in Historian. You select which historical variables to view.

      • Delete a Model (Classic)

        Steps for Operations Hub classic version.

      • Import Mimics (Classic)

        HMI graphics are imported as mimics to Operations Hub.

      • Assign Mimics to Assets (Classic)

        Assign a mimic to object types and objects.

      • Override an Assigned Mimic (Classic)

        Assigning a new mimic to an object overrides the mimic assigned at the object type level.

      • Set Up Mimic Target Zones (Classic)

        Target zones represent areas on a mimic that were set as selectable in the HMI/SCADA system. You set the navigation of these target zones for an operator.

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Model Editor

Use the Model Editor to create and modify asset object types and asset objects in your model.

To begin building a model, perform these tasks:

  • Create Data sources
  • Configure Data Distributor Settings (Classic)
  • Set Up the Data Model Structure
  • Define Objects
  • Set Up Runtime Navigation

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